B2B • Social Platform • WEB

Enhancing Engagement and Accessibility on Cooleaf

ROLE

UX/ UI Designer

TOOLS

Figma, Miro, Google Workspace, Zoom

YEAR

2022

Cooleaf Dashboard Screens.
Cooleaf Dashboard Screens.
Cooleaf Dashboard Screens.

Project Overview

Cooleaf is an employee engagement platform that empowers colleagues to connect, recognize, and reward each other.

Goals

Cooleaf aims to enhance platform engagement by integrating multimedia features, shifting from a primarily text-based experience to a more dynamic and interactive one.

The goal is to encourage more frequent use and create a more inclusive platform that accommodates a diverse range of users, including those with varying accessibility needs.

My Roles

[User Research]
Organized and conducted interviews, analyzed data to identify key insights.

[Plan and Management]
Facilitated design workshops, updating progress regularly, and developed interview scripts to guide discussions.

[Design and Prototype]
Designed wireframes, refined through testing and feedback, culminating in high-fidelity prototypes that enhanced user engagement and accessibility.

Results

The proposed features aligned with the leadership's vision and were developed and implemented in the following quarter. The enhanced accessibility style guide also influenced the company's rebranding efforts.

01/ Increased Usability

The heuristic evaluation received low severity ratings, averaging 1.1 out of 4.0, indicating only minor usability issues.

02/ Positive User Feedback

All users in the testing group found the new features easy to use, with an average SEQ score of 6.4 across tasks.

Design Solutions

Enhance Community with Photo Albums

Usability testing showed that users found it easy to navigate and participate in activities, with an average SEQ score of 6.8 out of 7 (7 being very easy).

Some of the feedback can be easily addressed, for example:

Users had difficulty finding the 'View Album' button

I proposed to move it above the fold to improve visibility.

Readability issues were identified due to small font sizes and low-contrast text.

These will be addressed through accessibility improvements.

Screen shows two different photo album layout options.
Screen shows two different photo album layout options.

Photo Upload & A11y Guide

User surveys showed an average score of 6 out of 7, indicating that completing the task was relatively easy. However, while users noticed the accessibility guide, they struggled to understand its purpose and recommended providing examples on how to use the ‘alt-text’ field.

Screen show how to upload photos for the events and add "ALT-Text"
Screen show how to upload photos for the events and add "ALT-Text"

Vote, Like and Leaderboard

This feature received an average score of 6.6 out of 7, indicating ease of use. However, users expressed a desire to access the voting and liking features without needing to enter the photo album.​

Screen snippet shows interaction methods with the photos.
Screen snippet shows interaction methods with the photos.

Accessibility Recommendations

Cooleaf’s original brand colors lacked sufficient contrast and did not meet WCAG 2.1 Level AA standards. To address this, we proactively developed a new color palette that maintains high contrast while staying true to the brand’s identity.

As a result, Cooleaf has since rebranded their website, incorporating these high-contrast colors for improved accessibility.

The Cooleaf brand colors were not high contrast and failed to meet WCAG 2.1 Level AA standards (see the top right screen). Proactively, we developed new brand colors that would provide high contrast and still work well within their brand identity (see the bottom right screen).

As of today, Cooleaf has rebranded and redesigned the company website with high color contrast.

Side-by-side screens show the before and after view of with color enhancement for accessibility.
Side-by-side screens show the before and after view of with color enhancement for accessibility.
Side-by-side screens show the before and after view of with color enhancement for accessibility.
Side-by-side screens show the before and after view of with color enhancement for accessibility.

Process

This section outlines the step-by-step design process, covering research, planning, design, development, and testing in the project.

Research Methods

We followed the interpretation, affinity diagram, and walking the wall methods in order to find patterns and relationships among the qualitative data we collected in this phase of the project.

4 research methods: accessibility audit, cognitive walkthrough, interviews and survey.
4 research methods: accessibility audit, cognitive walkthrough, interviews and survey.

Findings and Insights

01/ Focus on web platform

From customer summary report, 90 % of user traffic is on web.

02/ Navigability
(Accessibility issue)

Focus on web platform

From accessibility audit and cognitive walkthrough, I found that the platform was not compatible with assistive technologies such as screen reader and couldn’t be navigated with keyboard.

From customer summary report, 90 % of user traffic is on web.

Navigability (Accessibility issue)

From accessibility audit and cognitive walkthrough, I found that the platform was not compatible with assistive technologies such as screen reader and couldn’t be navigated with keyboard.

03/ Understandability and readability

From accessibility audit and interviews, I identified problems that it was difficult to understand verbiage and icons. Low contrast was another issue.

04/ Increase in-platform engagement opportunities

Upon stakeholders request, I focused on the challenge page, where most interactivity happened.
Multimedia features should be accessible to VIPs (Visually Impaired Person).

Ideation

Brainstorming

My team drew inspiration from the Disney Creative Strategy for brainstorming, generating a wide range of ideas while keeping the design requirements in mind. We then affinity mapped these ideas into clusters, critically evaluating the more outlandish ones and identifying features that could be transformed into practical solutions. This process resulted in three key design concepts

Concept 1 Photo Album
Concept 1 Photo Album
Concept 1 Photo Album
Concept 2 Video inclusion
Concept 2 Video inclusion
Concept 2 Video inclusion
Concept 3 Live Streaming
Concept 3 Live Streaming
Concept 3 Live Streaming

Concepts & Feedback

With our concept sketches, made in low-fidelity prototype to mimic basic features, we sought out Cooleaf stakeholders and a competitor app user to test the concept.

Goal

We organized our feedback questions on three main considerations:

  1. Feasibility of Cooleaf to implement the idea

  2. Appeal of feature to user

  3. Comprehension of feature to user

Results

  1. The photo concept was the most appealing to reviewers, who ranked it as "most satisfied" during interviews.

  2. The photo concept generated the highest user engagement.

  3. Voting was the most popular feature, as Cooleaf employees and current users felt it directly addressed the issue of needing to leave the platform to engage with uploaded content.

  4. Reviewers also felt that the features in the first concept were the most feasible for Cooleaf to implement.

Next Step

We applied our findings from the design concept sessions to inform the wireframe.

Wireframes

The combined feedback from stakeholders helped lead us towards making decisions for subsequent wireframes and prototypes. We further developed the Photo ablum concept and broke down the concept into 3 different features. Under each feature, we developed two formatting options and polled participants’ preference. Below are the categories under which we created the wireframes.

Feature 1 Photo Albums

This feature introduces a photo album feature that allows users to view all the media associated with an activity in one consolidated place. This alleviates the user from having to scroll the entire challenge feed to find a particular post.

This feature is displayed on the side panel of the activities page. It’s a consolidated view of thumbnails from each post from an activity. The “View Album” button takes the user to a list of all media/ posts. We designed the album layout in two ways - “Option A”, a wall of posts, and “Option B”, a carousel of each post with thumbnails of other posts on the side panel.

Wireframe of the Photo album
Wireframe of the Photo album
Wireframe of the Photo album

Feature 2 Photo Uploads

Wireframe for uploading images for recognizing colleagues with added accessibility guide as two different layouts — popup and static text.

This feature prompts users to enter alt text when uploading an image and helps them learn more about accessibility on the web. Here we present the same “pop up” and “static text block” options for the accessibility guide for users. These are the screens for uploading images while recognizing someone, a heavily performed task on the platform.

Wireframe of the Photo upload
Wireframe of the Photo upload
Wireframe of the Photo upload

Feature 3 Boosting Engagement with Multimedia

For users to be able to vote and interact with the posts, we had to redesign the “post” itself. The current version of the post feature does not allow for other users to comment on or interact with the post apart from “liking” it.

Based on concept feedback and findings from user interviews, we devised a new post system that would allow users to have interaction capabilities for each post, comment, reply to comments, have @ mentions, and vote. Once the user votes on a post, it changes to indicate that the post has been voted on. The user has freedom to undo their vote as well.

Wireframe for redesigned post to include multiple comments and voting feature:

Wireframe of the engagement methods
Wireframe of the engagement methods
Wireframe of the engagement methods

Wireframe for two different layout options for leaderboards - on the right panel and under challenge description on center panel.

Wireframe of the leaderboard placement
Wireframe of the leaderboard placement
Wireframe of the leaderboard placement

Design Evaluation

We conducted heuristic evaluation and usability testing to assess the prototype’s effectiveness, identify usability issues, and evaluate accessibility.

Usability Testing

5 moderated think-aloud usability sessions were conducted to solicit feedback on our Cooleaf prototype.
(1 = very difficult, on a scale of 1 to 7.)

Table shows the usibility testing results
Table shows the usibility testing results

Heuristics

I led 3 rounds of heuristic evaluation with usability and accessibility experts.
(1 = cosmetic issues. need not be fixed unless extra time is available on the project)

Table shows the heuristic evaluation results
Table shows the heuristic evaluation results

Findings

Using Miro, we analyzed qualitative data compiling from usability testing and the heuristics, and organized these into categories such as Visual, UX Writing, Discoverability Issues, Feature Ideas, and Positive Feedback. This allowed us to identify patterns and common pain points, which informed our design recommendations:

  1. Increase color contrast for better readability and navigability.

  2. Move the “View Album” button above the fold to improve discoverability.

  3. Provide an explanation and examples of “alt-text” to guide users.

  4. Allow users to access the “Vote” and “Like” functions without entering the photo album.

Contact

Have a question, some feedback or ideas?ottessa moshfegh: say more about that

@ 2024 Ritz Yufeng Wang

Contact

Have a question, some feedback or ideas?ottessa moshfegh: say more about that

@ 2024 Ritz Yufeng Wang

Contact

Have a question, some feedback or ideas?ottessa moshfegh: say more about that

@ 2024 Ritz Yufeng Wang